In order to make sure that your WebQuest stays aligned with your unit, you will need to copy and paste 3 things from your Stages 1 and 2 from your unit for Dr. Grace's class. (This will also help Dr. Theresa give you better feedback on your Intro, Task, and Conclusion.) Then you will write your first drafts of your Introduction and Conclusion.
G.R.A.S.P.S
(Feel free to copy and paste what you have for the GRASPS portion of your unit for Dr. Grace in Stage 2.)
Performance Task (Summary in G.R.A.S.P.S. form):(T)
Goal: Your task is to write a Choose Your Own Adventure story. Role: You are a famous novelist writing for Action Publishing. Audience: Your target audience for the story are the publishers at Action Publishing, for young adults. Situation: You are writing a Choose Your Own Adventure story for young adults that Action Publishing wishes to publish. Product/Presentation:
You will be using a program called Twinery to write this story in, using the creative features of it to develop a Choose Your Own Adventure story. Standards (six categories for each rubric) Presentation Rubric: Comprehension (20%), Time-Limit (10%), Clarity of Speech and Volume (20%), Enthusiasm (15%), Preparedness (20%), Vocabulary (15%) Product Rubric: Imagery (20%), Organization (20%), Creativity (15%), Characters (15%), Content (20%), Spelling and Punctuation (10%)
Understanding(s)
(Copy and paste the big understanding(s) you have listed in your unit for Dr. Grace in Stage 1 (the answers to the essential questions). What are the academic goals for the unit (which will also be the purpose of the WebQuest)?)
•the reader needs to stay engaged through plot and imagery.
•editing techniques strengthen writing.
•character and plot develop together.
Big Ideas
Big Ideas
•Creative Writing
•Imagery
Introduction
(Set the stage, give us any background info that we might need to know (but just a hint), this is your HOOK. Provide a segue to the Task . . . make your reader want to click to the next section. There should be nothing that sounds like school work in this section. Don't give away what's going to happen in the Task.)
You sigh and check your email for the umpteenth time that day. You are an award winning novelist who is famous for your young-adult books, but lately you haven't been able to find any motivation. You just finished an amazing book series that was a hit so you were a little fried from that. However, you want to keep writing and get onto the list of best sellers. What were people looking for? What was new and interesting?
You notice one of your favorite publishing companies, Action Publishing, has contacted you with an interesting subject line: 'Choose Your Own Adventure for Young Adults--Twine!'. You ponder it over, and decide it is worth your valuable time.
Task
(This story should match the Task Description/Summary from your unit in Stage 2 (Through what authentic performance task will students demonstrate understandings?). You can copy and paste from Dr. Grace's wiki.Tell the story of the Role, Audience, Situation, and Product & Performance. Be a story teller. Save any classroom-specific information for the Process. Build the scenario and stay in character. You can reference the Introduction but try not to duplicate the information that's in the Introduction. Be sure to write this in second person ("you work for an international design firm" "you and your colleagues at the television studio" "your team wants to submit the winning entry"...))
You are an award winning novelist who is specifically famous for your young-adult books. Your favorite publishing company, Action Publishing, contacted you one day with a potential idea that they think will be hit: a Choose Your Own Adventure story for young adults. They also want you to use a program called Twine to write your story on to be innovative. Your task is to write this interactive story for young adults that is made on Twinery. It must be at least 1,000 words long to be published, and have at least two choices per choice page to be considered a Choose Your Own Adventure story. If Action Publishing likes the story, they'll want to commission you for more in the future.
Conclusion
(Tie everything the participants have done back to the Goal. Why did they go through all of this? Tie the scenario to the real world. Remind them of the "Big Idea" that they were supposed to gain from this, just in case they didn't make the connection on their own. Don't get preachy. If you ask a question here, it has to be rhetorical. No work or assignments should be included. Short is good.)
There! With a dramatic flourish you hit the submit button. You've edited and proofread dozens of time and you're confident that your story will be a hit. With all of your experience of being an author you're sure that you managed to engage Action Publishing with your detailed plot, characters, and imagery.
G.R.A.S.P.S
(Feel free to copy and paste what you have for the GRASPS portion of your unit for Dr. Grace in Stage 2.)Role: You are a famous novelist writing for Action Publishing.
Audience: Your target audience for the story are the publishers at Action Publishing, for young adults.
Situation: You are writing a Choose Your Own Adventure story for young adults that Action Publishing wishes to publish.
Product/Presentation:
You will be using a program called Twinery to write this story in, using the creative features of it to develop a Choose Your Own Adventure story.
Standards (six categories for each rubric)
Presentation Rubric: Comprehension (20%), Time-Limit (10%), Clarity of Speech and Volume (20%), Enthusiasm (15%), Preparedness (20%), Vocabulary (15%)
Product Rubric: Imagery (20%), Organization (20%), Creativity (15%), Characters (15%), Content (20%), Spelling and Punctuation (10%)
Understanding(s)
(Copy and paste the big understanding(s) you have listed in your unit for Dr. Grace in Stage 1 (the answers to the essential questions). What are the academic goals for the unit (which will also be the purpose of the WebQuest)?)•the reader needs to stay engaged through plot and imagery.
•editing techniques strengthen writing.
•character and plot develop together.
Introduction
(Set the stage, give us any background info that we might need to know (but just a hint), this is your HOOK. Provide a segue to the Task . . . make your reader want to click to the next section. There should be nothing that sounds like school work in this section. Don't give away what's going to happen in the Task.)You sigh and check your email for the umpteenth time that day. You are an award winning novelist who is famous for your young-adult books, but lately you haven't been able to find any motivation. You just finished an amazing book series that was a hit so you were a little fried from that. However, you want to keep writing and get onto the list of best sellers. What were people looking for? What was new and interesting?
You notice one of your favorite publishing companies, Action Publishing, has contacted you with an interesting subject line: 'Choose Your Own Adventure for Young Adults--Twine!'. You ponder it over, and decide it is worth your valuable time.
Task
(This story should match the Task Description/Summary from your unit in Stage 2 (Through what authentic performance task will students demonstrate understandings?). You can copy and paste from Dr. Grace's wiki. Tell the story of the Role, Audience, Situation, and Product & Performance. Be a story teller. Save any classroom-specific information for the Process. Build the scenario and stay in character. You can reference the Introduction but try not to duplicate the information that's in the Introduction. Be sure to write this in second person ("you work for an international design firm" "you and your colleagues at the television studio" "your team wants to submit the winning entry"...))You are an award winning novelist who is specifically famous for your young-adult books. Your favorite publishing company, Action Publishing, contacted you one day with a potential idea that they think will be hit: a Choose Your Own Adventure story for young adults. They also want you to use a program called Twine to write your story on to be innovative. Your task is to write this interactive story for young adults that is made on Twinery. It must be at least 1,000 words long to be published, and have at least two choices per choice page to be considered a Choose Your Own Adventure story. If Action Publishing likes the story, they'll want to commission you for more in the future.
Conclusion
(Tie everything the participants have done back to the Goal. Why did they go through all of this? Tie the scenario to the real world. Remind them of the "Big Idea" that they were supposed to gain from this, just in case they didn't make the connection on their own. Don't get preachy. If you ask a question here, it has to be rhetorical. No work or assignments should be included. Short is good.)There! With a dramatic flourish you hit the submit button. You've edited and proofread dozens of time and you're confident that your story will be a hit. With all of your experience of being an author you're sure that you managed to engage Action Publishing with your detailed plot, characters, and imagery.